Taking the Esports’ World to the Next Level

Nakayama Haruki
3 min readAug 9, 2021

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At the beginning of this century, the esports industry was not yet a major player although it already existed as a niche of video and computer games. The importance and interest-only began to emerge with the development of the internet and its infrastructure. Especially among the younger generation, esports, today has a significant meaning. Worldwide, professional players duel each other in countless tournaments online and offline and are enthusiastically celebrated by their millions of fans. Gaming on consoles, computers, most recently smartphones, and other devices has now been a part of our society for several decades and has been improving tremendously fast in recent years. Nowadays, the acceptance among the mainstream is much bigger than it was just ten years ago. In 2018, gamers spent almost $138.78 billion across all gaming platforms, with mobile games counting for about 47%, or nearly $63.2 billion in total. These numbers show that mobile gaming with tablets and smartphones has picked up momentum recently and has become the largest gaming platform of the entire industry.

Emphasizing the brighter prospect, GrandView Research says, the global esports market size was valued at roughly $1.1 billion in 2019 and is anticipated to nourish at a compound annual development rate (CAGR) of over 24.4% from 2020 to 2027, but limited tournament infrastructure and less number of organizations have restricted the market development. That’s where these other sectors might have a historic opening. (1) You might never play a game the same way again, esports is on its way to sway your gaming experience! Everyone is racing to get ahead of the curve. Let’s try to squish eye-catching ideas here!

Esports still occupies an interesting space in the gaming world by simultaneously exhibiting and rewarding both collaborative and competitive gameplay and behavior, rather than only competition. The idea of working on a team to defeat another in video gaming could trace its roots back to the days of Counter-Strike and Halo, but the blend of teamwork and combat has really gotten its focus and biggest push with the emergence of professional esports. You’re going to see more games try to strike this balance of collaboration and competition going forward. Sports games might have the easiest transition, especially if they depict team sports like football and basketball, where camaraderie and competition are celebrated arm-in-arm. But it could not stop there: look at the emergence of multiplayer modes attached to single-player adventures like Uncharted 4. You might notice that the multiplayer aspect takes more and more resources and get attention. The single-player adventure might be your introduction to the game’s world and lore and then the multiplayer matches could take you to where the true game begins.

To get a clearer vision of thee emerging esports, these other realms have many near-term potential development catalysts, such as strategic acquisitions, historic openings in digital motorsports and the sim racing space, and strengthening their esports teams and league markets. (2) Esports is tugging the ropes that tickle people’s attention, and that paved the way to pile up global fandom. Ready to grasp the far-fetching revelations? Here’s where you could acquire more ideal perspective.

Taking esports tournaments to the next level, VR and esports are two of the usual talked-about developments in game design right now, but we’re not at the point where we could see competitive gaming on VR. Esports is a field where games are won and lost in a second. That requires the quickest in lightning-fast reflexes and utmost precision and not even the high-end VR devices could deliver on that just yet. As the nuts and bolts behind one of the biggest significant and rapidly developing industries globally, these other realms provide essential services to big game publishers! Go beyond the potential of these additional sectors, find out how they crafted themselves to challenge the gaming industry!

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Source 1: https://www.shs-conferences.org/articles/shsconf/pdf/2021/03/shsconf_glob20_04002.pdf

Source 2: https://venturebeat.com/2017/02/17/how-the-rise-of-esports-will-affect-the-game-industry/

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